Saturday, March 19, 2011

Collaborative Consumption - paradigm shift

How 'Collaborative Consumption' Is Transforming Startups


Collaborative consumption market places are everywhere: media, car rental, lodging, staffing, textbooks, apparel, custom graphic design and even finance. Netflix shares DVDs among a large subscriber base. ZipCar and GetAround make car sharing easy. Travelers rent a local's apartment for a few days through HomeAway and 9Flats. College students rent textbooks from Chegg. Moms exchange children's clothing on ThredUp. Graphic designers create beautiful paper products and fulfill orders through Minted. Short term borrowers find loans from a community of individual lenders on Zopa and LendingClub.

Loosely defined, collaborative consumption is a business model in which shared goods or services are distributed via a market place to a community of users. Collaborative consumption reshapes markets by changing supply and demand economics. These new market places shrink consumer retail demand. Each shared car eliminates five to 20 cars from circulation. A college textbook rented 10 times over its life will replace between five to seven new copies. At the cost of market size, reuse liberates the environment from excess consumption.

But these models also have the capacity to increase demand and the total market size by addressing new previously unaddressable segments. Netflix serves customers anywhere in the US by managing a single collection of movies and delivering DVDs through the mail. Blockbuster cannot compete with this model or serve sparsely populated, rural America well. The capital required to replicate video libraries across hundreds of additional stores is expensive and unprofitable.

Other collaborative consumption manage two sided market places and use the capital efficiency of these models to address larger, cost-conscious populations. HomeAway and 9Flats allow anyone to rent a room or an apartment to a traveler, typically at a lower price than a hotel. This offering is very attractive to a young, cost-conscious segment of the market and has the potential to cannibalize hotel revenues. In addition, the revenue generated for property owners is meaningful.

As a result of their transformative nature, collaborative consumption market places are rising to preeminence. Rachel Botsman and Roo Rogers recently published What's Mine is Yours, a global survey of collaborative consumption efforts. In the book, the authors extrapolate three categories of collaborative consumption:

1. Product-service systems enable products like DVDs, cars, books or homes to be rented;

2. Redistribution markets are exchanges for used items including clothing;

3. Collaborative living services broker relationships for individuals with service providers.

Spanning goods and services, rental and purchase, geographies and demographics, collaborative consumption is a pliable business model that can be applied to many sectors to great effect. Even the business model itself is evolving.

The first wave of collaborative consumption companies pursued business-to-consumer (B2C) go-to-market strategies. In this model, a company acquires, maintains and rents products. Zipcar buys, services and rents cars to members. Chegg replicated this model for college textbooks. But the costs of managing car fleets or a library of books are substantial. For example, ZipCar spent 71% of 2010 revenues acquiring and servicing cars.

Of late, peer-to-peer (P2P) collaborative consumption models are blossoming. P2P models are much more capital efficient than their B2C counterparts because they do not require any capital investment to acquire assets. Instead, they rely on a community to supply them, typically in exchange for a revenue share of the transaction.

P2P car sharing enables car owners to rent their own cars. GetAround, a San Francisco based company, operates a market place for P2P car sharing at a fraction of the cost of ZipCar. Car owners use the income from rentals to cover car payments and maintenance costs. A P2P system is much more efficient - fewer cars on the road that are used more often. Nearly everyone benefits.

However, P2P models are more complex than B2C. P2P market places are two sided exchanges and require careful management of demand and supply growth. As a market place grows and strangers begin to transact, eliminating transaction friction by building trust and quality metrics is critical. Similarly, ensuring consistent transaction experiences is essential to building brand and leads to word-of-mouth marketing. Lastly, each exchange must decide whether to guarantee customer satisfaction. While a guarantee will increase liability of fraudulent returns, this promise increases a consumer's propensity to buy.

A pioneer in P2P exchanges, ThredUp has built a community of tens of thousands of moms who exchange children's clothing. Clothing buyers rate the quality and style of the clothes and the data feeds a seller's reputation informing future buyers. ThredUp guarantees satisfaction to decrease initial buyer fear. With careful management, ThredUp has grown their P2P market place successfully.

Technology is the key enabler for this resource allocation optimization. Market places attract customers and build communities using the web. Social networks, proprietary and public, underpin trust among users. With Facebook, it's easy for a host to vet a potential apartment guest's identity, particularly if they have friends in common. When it's time to pay, mobile phones coupled to payment mechanisms, enable transactions to happen anywhere. Since technology enables this resource allocation shift, as smartphones and mobile payments reach mass market penetration in 2011 and 2012, the disruptive potential of collaborative consumption markets will only increase.

One of the biggest challenges when starting a P2P market is delivering initial market liquidity through customer education and brand building. Most successful market places have sought to replicate an offline behavior online. P2P exchanges lend themselves to close interpersonal reactions. Consequently, these market places resonate with customers for emotional reasons. Ask the mothers on ThredUp who wrap their donations in tissue paper before sending the clothes on to the next mom. Or the brides who work with a stay-at-home mom on custom wedding invitations on Minted.

As these markets develop, cost, convenience and selection scale adoption en masse. Why pay for two Tuscan hotel rooms during your family's vacation when you could rent an apartment from a local on 9Flats for less? Why buy a college physics book only to sell it a few months later when you can rent one for a semester? Why pick up a drab economy car at the airport when you can rent a fire red Tesla located just two blocks from your San Francisco hotel? This is the power of the model.

When applied to the right market, collaborative consumption market places effect dramatic changes. To date, the most successful efforts have involved digital currency (lending), goods that can be mailed (clothes, DVDs), time & cost sharing of expensive goods (cars, apartments and books) and services (graphic design, commodity labor).

With time, collaborative consumption market places will continue to grow in these segments. Because many of these services reduce market size dramatically, the most successful market places will need to pursue multibillion dollar markets to generate millions or tens of millions in annual transactional revenue. Services like transaction insurance, additional background checks, and paid-promotion for suppliers present additional, higher margin lines of revenue.

But the revenue models for these exchanges shouldn't be a concern. More interesting will be the incumbent retailers and manufacturers' response to successful P2P markets. I wouldn't be surprised to find automobile dealers offering their cars for rental on collaborative consumption market places. Or hotel chains acquiring apartments to rent them on P2P exchanges.

The ultimate beneficiaries of this competition and additional selection will be the consumer and the environment. Optimizing our resources will change the way we live. In 1900, 41 percent of the natural resources entering the US economy were recycled. Today, that figure is 13 percent. Meanwhile, the US population has increased 357 percent. We simply cannot continue on this path.

One of the best ways to return to a sustainable way of life is to maximize asset use through collaborative consumption market places. By providing economic incentives to maximize efficiency, binding large communities to shared causes and decreasing total consumption, collaborative consumption will become a keystone of a sustainable American society.

This post originally appeared on the MIT Entrepreneurship Review. It is written by Tomasz Tunguz, an Associate with Redpoint Ventures where he focuses on consumer Internet, online marketing, digital media and software investments.

Emily's LTU project for the Ferndale Timebank kiosk - (an exchange originally sent through email)

Submitted by Emily Semelbauer (LTU architectural student, for the Massive Change program)

For now, I am thinking that the "program" of what my project will entail will be helping to promote Ferndales TimeBank through means of advertising or social media. I am figuring out how I want to connect the Detroit Greenhouse into it and then possibly to Ferndales Greenhouse. Maybe I will create a "typical program" or something that shows how TimeBank can work with these kinds of projects to teach children and have their actions promote TimeBanking.
The idea of the mobile cart/kiosk is also into play. It keeps me on a design level (closer to architecture I feel). I am unsure of what we were really thinking to pursue other than it would be something that went along to TimeBank events and could be attached or pulled via bicycle. Do you think this would just be something simple that could hold informational things like flyers, pamphlets etc about TimeBanking and its events? It could also be a "billboard" almost for TimeBank with a branding image or form that is significant towards TimeBanking in Ferndale (so that when it is being carted around its image is being shown and made aware). If this is something that we want to create within the semester, I do not know how technical it wants to be(or can be) as far as having interactive screens or computer within it so that people can have an access to TimeBank from the Kiosk. This could potentially mean a need for electricity or photovoltaics attached to it.

Thursday, March 10, 2011

Meeting yesterday with Michelle and Joshua Farr

Yesterday at Mae's, Michelle, Joshua Farr and I met and continued discussions on plans to create a stronger presence in Ferndale for the Timebank, and potential collaborations with the emerging projects of 21st Century Digital Learning Environments.

Joshua Farr is a friend and collaborator with Michelle and works as an attorney, mostly in the areas of property management - however he wears many hats. He has agreed to arrange any of the organizational structure needs the timebank will require as it expands, as well as to help with emerging logistical considerations.

We discussed the preliminary idea and conversation between Michelle and Andy Didorosi, owner of Paper Street Motors (Ferndale business incubator) on the potential for a street fair/farmer's market to run every weekend throughout the summer. Potentially on Jarvis Street where Paper Street is located, however locations are open and logistical considerations still need consideration.

We also discussed the potential for student learning opportunities around use of the timebank, and the creation of its plan for outreach in the community, in connection with similar student learning involvement with emerging Ferndale projects.

If the timebank connects with youth in this way, while creating a physical presence in community (i.e. through a street fair/farmers market, greenhouse project, kiosk or other potential projects) people will be able to feel and also see what sharing services between community members looks like.

So through the location and activities present, and though the excitement of young people helping develop and adapt the timebank to Ferndale, the timebank may grow. Students will be rewarded for their service in helping the projects, by being able to participate and receive some of the more fun aspects of the timebank - like lessons in martial arts, knitting, culinary, music etc.

This works in many ways towards solving two problems of the timebank, #1 lack of knowledge of what it is, resulting in lack of membership #2 lack of participation by current members. Connections between the creative class and youth will be established, working ultimately towards the more connected and harmonious society, this projects goal.

We talked as well about Emily's project with LTU, to design a physical kiosk/mobile unit for the timebank. Something that could be at these sites, offering a kiosk where information could be obtained, and most importantly for communicating all of the elements of the projectthrough the design - the educational, community, sustainability pieces.

Please let me know if I have missed anything.


Saturday, March 5, 2011

Jeff Spilman (S3 Entertainment, Ferndale)

Group keeps up pressure to retain Michigan film incentives

URSULA WATSON
March 4 2011 The Detroit News

Michigan's film industry supporters aligned Thursday to take more shots at Gov. Rick Snyder's proposal to cap the state's film tax incentives.

Members of Michigan Film First, a coalition of film and TV industry leaders, rallied with other supporters at the Troy Marriott late Thursday to discuss ways to help save the local film business.

While the rally lacked celebrities like actor and filmmaker Jeff Daniels and filmmaker Mike Binder, who roused a crowd of incentive backers Feb. 25, the audience of 600 listened attentively to speakers such as Jeff Spilman, managing partner of Ferndale-based S3 Entertainment Group; Chris Baum, senior vice president of the Detroit Metro Convention & Visitors Bureau's Film Detroit Division; Rep. Ellen Lipton, D-Huntington Woods; and David Haddad, chairman of Film First and owner of Haddad's Inc., which rents trucks to movie companies.

Haddad said thanks to the incentives, he was able to hire three people fulltime and provide benefits. If Snyder's proposal is adopted, Haddad said such job opportunities would disappear and would also end his Brownstown business.

"Tonight I hope that we define the film community's message that we need to keep the incentives in place," he said.

Organizers called on the film industry community and others to contact their lawmakers and the governor's office and urge them to keep the incentives.

"We can win this fight," said Oakland County Treasurer Andy Meisner. "… (The legislators) work for us, and we must remind them of that. We need every job."

Since the tax incentives, which provide rebates of up to 42 percent of a film or TV production's expenses, were introduced in April 2008, the state has attracted major Hollywood names like Robert De Niro and Hilary Swank as well as big-budget films like "Scream 4."

According to the Michigan Film Office's 2010 annual report,
58 projects were shot last year in Michigan, generating $294 million, creating 5,310 local production jobs and more than 8,179 talent hires. The report said those projects were awarded $115 million in incentives.

While 11 projects, including the film "Oz," are slated to begin filming this year, the governor's proposal to cut the now-uncapped incentives to $25 million annually in 2012 and 2013 already has sent some film productions packing. The big-budget "The Avengers" will now be shot in Cleveland, Ohio, Gov. John Kasich announced Thursday.

Friday, March 4, 2011

Submitted by Michelle Foster: Digital learning as an aid to self-driven learning

Big Ideas from TED 2011: Letting Students Drive Their Education

Salman Khan

The way we teach our kids is...well, stupid. Our overcrowded classrooms with one-size-fits-all solutions teach good students that success and knowledge is the ability to complete tests with little or no relevance in the real world, and leave students who struggle in a spiral of failure that can dictate the limits of their future. It is a system that is good for no one—not teachers, not parents, not students, and definitely not an economy receiving more bored drones than engaged minds.

A few years ago, a New York City hedge fund analyst Salman Khan was tutoring his cousins. They lived halfway across the country however, and in order to make it easier to coordinate their schedules, he started making short video versions of his tutorials. And then a funny thing happened. His cousins reported that they liked learning from his videos better than from him.

At first Khan was surprised. Why wouldn't they want the ability to actually interact with him? But then he thought about it from their standpoint and it began to make more sense. Having a video made it so they could repeat and replay anything that they didn't understand as many times as necessary. They could refer back to weeks-old lessons without having to feel embarrassed about it. They could learn without another person standing over their shoulder asking, "do you understand yet?"

And then another funny thing happened. He had posted the videos on YouTube, and without any marketing on his part, more and more people started watching. And more and more people started emailing and leaving comments about how much they had helped. As Khan joked in his TED talk yesterday "this was weird for me. As a hedge fund analyst I wasn't used to doing anything of social value."

He started to make more talks and then more, and then more, and eventually the Khan Academy was born. To date, Khan has posted more than 2,200 talks on everything from basic math to history. Between 100,000 and 200,000 lectures are watched every day. But the big idea isn't about traffic and video views; it is about fundamentally changing how education happens.

The Khan Academy's big idea is that all education should be self-driven. Rather than penalizing failure and rewarding test-taking ability (like our current paradigm), education should encourage failure and experimentation but demand mastery. In the last year, Khan Academy has been testing out a total education system. In a classroom in Los Gatos, California, there is an experiment underway in which every student uses class time to do digital lessons at their own pace. Students perform learning problems for as long as it takes to master the concept, and when they get hung up, digital analytics help teachers give them precise, tailored help.

Among other lessons learned so far, the Los Gatos experiment is showing how students previously thought to be slower or less gifted, in many cases, are simply hung up on core concepts, and once they plow through they can accelerate past other students.

The implications of Khan's work are nothing short of a total reevaluation of education. In a world in which the only constant is the increase in the pace of change, we simply can't afford to give our kids anything less than an education system that actually gives them what they need to be successful.

Thursday, March 3, 2011

Do we have any car sharing services in Ferndale? No zipcar yet, but would be good to connect with someone building this!

From a blog titled: "Access Trumps Ownership"

Reducing Car Ownership Increases Income Spent in Local Economy

The National Building Museum released a fascinating infographic regarding car ownership and its relationship spending in the local economy. Based on AAA Annual Cost of Ownership report, the annual cost to own a vehicle is $8,485, including all expenses, like loan payments, fuel, maintenance, insurance, and registration fees. The NBM estimates that 84% of this cost is sent out of the vehicle's local economy. Removing this vehicle from the road would keep that money in the local economy. Between 2005 and 2009, Washington DC increased its population by 15,892 people while decreasing vehicle registrations by 15,000.



Source: National Building Museum